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Starred repositories
7
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for source starred repositories
written in GLSL
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Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
This project demonstrates different cases when Unity has to break a batch while rendering.
A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.
Some of my snippets and other bits for the Godot game engine.
A simple example of Volume Rendering for Unity.