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[ICCV 2025] From anything to mesh like human artists. Official impl. of "MeshAnything V2: Artist-Created Mesh Generation With Adjacent Mesh Tokenization"
A character controller for Unity that covers many edge cases.
An optimized quantization and inference library for running LLMs locally on modern consumer-class GPUs
GUI platform toolkit for developing COSMIC applications and applets
Installer for jetbrains toolbox
Create multiple isolated Claude Code variants with custom providers (Z.ai, MiniMax, OpenRouter, LiteLLM)
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
High-Resolution 3D Assets Generation with Large Scale Hunyuan3D Diffusion Models.
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive wavefront path tracing renderer
LL3M writes Python code that generates 3D assets in Blender.
Grid, Flexbox, Block layout support for egui using taffy
Community-built comprehensive 2D content creation appplication for graphic design, digital art, and interactive real-time motion graphics powered by a node-based procedural graphics engine
An open-source AI agent that brings the power of Gemini directly into your terminal.
[ICCV 2025] Implementation for Describe Anything: Detailed Localized Image and Video Captioning
⚡A CLI tool for code structural search, lint and rewriting. Written in Rust