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Techartflowio / VibeUE
Forked from kevinpbuckley/VibeUEUnreal Engine Vibe Coding tool
mazelines / ALSv4-Lyra
Forked from Sixze/ALS-RefactoredCompatible ALSv4 for Lyra Starter Project.
mazelines / DreamShader
Forked from TypeDreamMoon/DreamShaderUnreal Engine Material DSL. Use Dream Shader Lang Write Unreal Material. Simple · Fast · Full syntax · HLSL GLSL Lang Support
A gallery that showcases on-device ML/GenAI use cases and allows people to try and use models locally.
lightweight terrain tool for unity3d
mazelines / Unreal_mcp
Forked from ChiR24/Unreal_mcpA comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
mazelines / ECABridge
Forked from xiaofengzhiyu/ECABridgeECABridge - AI-powered Unreal Engine 5 MCP plugin for character customization, scene building, and automation
mazelines / Unity-MCP
Forked from IvanMurzak/Unity-MCPAI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single li…
A project page template for academic papers. Demo at https://eliahuhorwitz.github.io/Academic-project-page-template/
📦Portable package for running Hunyuan3D 2.0/2.1 on Windows. | 混元 3D 2.0/2.1 整合包
ToonRenderPipeline Unity6 RayTracing
DanbaidongRP RP Core Library
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
Techartflowio / Unity-GPU-Based-Occlusion-Culling
Forked from przemyslawzaworski/Unity-GPU-Based-Occlusion-CullingGPU Driven Particles Rendeing using Unity's SRP
Tools for generating SDF from textures in Unreal Engine
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Specification and reference implementation for the OpenPBR Surface shading model
The Ultimate Solution for Cinematic Toon Rendering in UE5
mazelines / Technical-Archive
Forked from HAliss/website-archiveAn archive of all shown scripts and shaders in http://halisavakis.com
Support code and exercises for my 2D Shader Development: Procedural Texture Manipulation book
🧶 An example of knitwear shader in URP.
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)