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lightweight terrain tool for unity3d
mazelines / Unreal_mcp
Forked from ChiR24/Unreal_mcpA comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
mazelines / ECABridge
Forked from xiaofengzhiyu/ECABridgeECABridge - AI-powered Unreal Engine 5 MCP plugin for character customization, scene building, and automation
mazelines / Unity-MCP
Forked from IvanMurzak/Unity-MCPAI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single li…
A project page template for academic papers. Demo at https://eliahuhorwitz.github.io/Academic-project-page-template/
📦Portable package for running Hunyuan3D 2.0/2.1 on Windows. | 混元 3D 2.0/2.1 整合包
ToonRenderPipeline Unity6 RayTracing
DanbaidongRP RP Core Library
Tool that allows switching different baked lightmap sets on a unity scene at runtime.
Techartflowio / Unity-GPU-Based-Occlusion-Culling
Forked from przemyslawzaworski/Unity-GPU-Based-Occlusion-CullingGPU Driven Particles Rendeing using Unity's SRP
Tools for generating SDF from textures in Unreal Engine
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Specification and reference implementation for the OpenPBR Surface shading model
The Ultimate Solution for Cinematic Toon Rendering in UE5
mazelines / Technical-Archive
Forked from HAliss/website-archiveAn archive of all shown scripts and shaders in http://halisavakis.com
Support code and exercises for my 2D Shader Development: Procedural Texture Manipulation book
🧶 An example of knitwear shader in URP.
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
mazelines / Height-Fog
Forked from SanielX/Height-FogHeight fog implementation for Unity. Work in progress
🔮 An example of iridescence shader in URP.
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
💡✨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
An utility to tweak matcaps, with realtime visual feedback.