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seamui

Beautifully animated components you own. shadcn/ui's distribution model, rebuilt on Base UI primitives with a motion.dev animation layer designed around mobile principles — springs, touch feedback, and depth.

bunx --bun @seamui/cli@latest init -t next
bunx --bun @seamui/cli@latest add button

Or with the shadcn CLI directly:

bunx --bun shadcn@latest add @seamui/button

Repository

apps/www/                     # Next.js docs site + registry host
  registry/seam/              # canonical component sources (the product)
    lib/{utils,motion,haptics,use-copy}  # cn() + motion tokens + haptics provider + copy hook
    theme/theme.css           # shadcn-compatible Tailwind v4 tokens + depth shadows
    ui/button.tsx             # Button — Base UI primitive + motion.dev depth
    examples/button-*.tsx     # live demos, also shipped as registry examples
  registry.json               # registry index (input to `shadcn build`)
  public/r/*.json             # built registry items served at /r/{name}.json
  app/docs/components/button   # docs page (preview + examples → install → notes)
packages/seamui/              # the `seamui` CLI — thin wrapper over shadcn

Components (67)

Every component ships with demos and a docs page, all built on Base UI and animated with the seam motion system. The foundation is the seven-wave PLAN.md roadmap:

Wave Components Motion
1 Button, Toggle, Input, Avatar, Separator press-depth
2 Switch, Checkbox, Radio Group, Slider thumb-spring, pop-in, drag cue
3 Tooltip, Popover, Preview Card overlay-depth entrance
4 Dialog, Alert Dialog, Drawer modal-depth + dimming backdrop / native swipe
5 Dropdown Menu, Select, Context Menu overlay-depth menus
6 Tabs, Accordion, Collapsible layout animation (sliding indicator, eased height)
7 Progress, Meter, Number Field, OTP Field, Scroll Area, Toast eased fill, bouncy toasts

On top of that foundation the library adds richer, domain-specific sets — badge, card, table/data-table, command palette, combobox, sidebar, skeleton, spinner, kbd, and code/terminal blocks, plus AI/agent (message, conversation, composer, response, tool, sources, suggestions, plan/permission/connector cards, agent-status, …), voice (voice avatar / visualizer / control bar, dictation), and workbench (workbench header, session item, branch chip, checks panel, device selector, …) components. Browse the full catalogue at seamui.dev/docs.

Status

All components implemented and verified. Every component builds on Base UI with the seam depth-motion layer; the registry compiles to valid registry-item.json for all items; the docs site builds and prerenders every page; and the seamui CLI builds. Flagship interactions (press, switch, slider, popover, dialog, select, tabs, toast, OTP) were each driven in a headless browser to confirm behavior — not just compiled.

Live: the registry is deployed at https://seamui.dev — shadcn add @seamui/<name> and the @seamui/cli installer both resolve against it.

Local development

bun install
bun run dev              # docs site at http://localhost:3000
bun run registry:build   # compile registry/ → apps/www/public/r/*.json

The @seamui registry is served from https://seamui.dev (the built public/r/*.json), so bunx --bun @seamui/cli@latest add button and shadcn add @seamui/button work against the live host.

Contributing

Read CONTRIBUTING.md for the component checklist, the docs-page template, and the four verification gates. The full design/motion contract lives in CLAUDE.md. New components start as a component request specced in the seam language — debossed/embossed mapping, motion tokens, and the reduced-motion variant — before any code.

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