Security-focused ServiceOps Engineer & Indie Game Co-Founder · Sysadmin & Dev in Go/Python/C · Building automated infrastructure with Proxmox, Odoo, Docker & CI/CD
Security-oriented systems engineer with a background in infrastructure automation, cybersecurity, and full-stack development. I design and implement scalable, secure service delivery platforms that bridge sysadmin expertise with modern software engineering practices.
Since 2026 I've also co-founded AuraOne Studios, a two-person indie game studio, handling studio operations and delivery infrastructure alongside my core security and platform engineering work.
My technical work centers on:
- Infrastructure Automation: Proxmox, Docker, CI/CD pipelines, Odoo-based service delivery platforms
- Cybersecurity: Network scanning, vulnerability assessment, hardening, defense strategies
- Systems Engineering: Event-driven architecture, modular CLI/GUI/TUI ecosystems in Go
- Game Development: Studio operations, web/landing infrastructure, bilingual product delivery
- Polyglot Development: Go, Python, C, TypeScript, Shell
I contribute actively to open-source projects and lead initiatives at MadeiraHackerSpace, balancing hands-on coding with strategic architecture decisions.
catnet · Go · Security
A modular, event-driven network scanning ecosystem built for security professionals, reorganized in 2026 into its own catnet-io organization following the client-go / kubectl / k9s architecture pattern:
| Component | Role |
|---|---|
engine |
Core scan logic — zero CGO, zero external deps, channel-based event API |
catnet |
CLI consumer of the engine |
app |
Wails + React desktop GUI |
tui |
Terminal UI, currently in active development |
Why it matters: strict separation between scan logic and frontends means every client — CLI, desktop, terminal, eventually mobile — stays a thin, swappable consumer of the same engine.
Overloaded · Construct 3 · AuraOne Studios
Co-founder of AuraOne Studios, a two-person indie game studio. Overloaded is our first release — a top-down horde survivor for desktop browsers, starring Lizzie (melee/mobility) and Archie (robot support companion).
My role: studio administration, web/landing infrastructure (bilingual EN/PT, CI/CD via GitHub Actions, CodeQL, Dependabot), and everything outside 2D art and game design.
mhc-cloud-panel · Python/Proxmox
Multi-tenant SaaS platform for VPS resale and infrastructure management, built on Proxmox VE — enabling MSPs to manage customer VMs, billing, and resource allocation through a unified control plane.
Impact: powers real infrastructure management for MadeiraHackerSpace's cloud services.
odoo-serviceops · Odoo/Shell/Python
Enterprise service delivery platform combining Odoo Community with automation for IT service companies — Docker containerization, CI/CD integration, and custom service-ops modules.
| Category | Technologies |
|---|---|
| Languages | Go, Python, TypeScript, C, Shell/Bash |
| Infrastructure | Proxmox VE, Docker, CI/CD (GitHub Actions, GitLab CI) |
| Platforms | Odoo ERP, Linux, PostgreSQL, Redis |
| Security | Network scanning, vulnerability assessment, hardening, secure API design |
| Game Dev / Web | Construct 3, bilingual product delivery, static site CI/CD |
- Stabilizing the
catnet-ioecosystem — aligningengine,catnet,app, andtuirelease versions and CHANGELOGs - Shipping Overloaded and building out AuraOne Studios' web presence
- Hardening multi-tenant infrastructure security models
- Mentoring junior engineers in systems thinking and secure development
Open to:
- Security & infrastructure discussions – networks, hardening, threat modeling
- Open-source collaboration – infrastructure tooling, security, and DevOps
- Indie game development – small-team production, web/landing delivery
- Mentorship – helping others break into security and systems engineering
Contact:
- X: @mendsec
- LinkedIn: in/mendsec
- Email: fabiomendes@mailfence.com