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Extensible, Apache-licensed application framework for building 3D tools with OpenUSD and Qt, tailored for the VFX and animation industry.
Computing pi on my first home computer, an Atari 400.
Ultra-lightweight JavaScript engine for the Internet of Things.
ShadingLanguageX specification and open-source compiler.
TinkerUsd is an experimental project written in C++ for R&D purposes. This project is free and very much WIP.
Claude vim plugin for AI pair programming - a hacker's gateway to LLMs
WingFoldingSystem with PWMout&NewGLDAB by Arduino
HeightMap terrain for Godot implemented in GDScript
A Blender add-on for the use of Blender with the Looking Glass holographic displays.
A godot plugin for creating 3D highways and streets.
a clean C library for processing UTF-8 Unicode data
A simple, modern, header-only, custom implementation of bundling (zipping) and unbundling (unzipping) library in C++20.
Homebrew development library for Nintendo 3DS/Horizon OS user mode (Arm11)
A planetarium for your terminal! Explore stars, planets, constellations, and more, all rendered right in the command line—no telescope required. ✨🪐
ESP32 synth: all-in-one acid combo of two TB303's, a drum machine with fx chain, cd-quality
LabSound compiled framework and dependent libraries for iOS
ModelIO-Cpp is an attempt to create a low-overhead C++ interface for ModelIO framework (WIP)
Infinite Photorealistic Worlds using Procedural Generation
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
singing voice synthesizer with 3-part harmony and automatic voice leading
Free 2D graphics engine with raster effects for retro/classic style game development
Inference of biophysical skin properties from RGB reflectance, with spectral upsampling from 380 to 1000 nm. An interactive viewer and editor is provided, alongside several practical applications.
A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.