Skip to content
View mfrancis95's full-sized avatar

Block or report mfrancis95

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Wolfenstein/DOOM style software renderers

C 1,028 72 Updated Mar 10, 2023

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 12,048 1,032 Updated Dec 19, 2025

[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl

C++ 4,994 761 Updated Feb 8, 2024

An attempt to understand how DOOM engine works

C++ 678 37 Updated Aug 16, 2022

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 1,292 193 Updated Dec 11, 2025

The classic, refined DOOM source port. For Windows PC.

C 733 89 Updated Dec 19, 2025

DOOM Open Source Release

C++ 17,639 3,015 Updated May 24, 2024

Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.

C 892 141 Updated Dec 15, 2025