Stars
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
[ARCHIVED] The C++ parallel algorithms library. See https://github.com/NVIDIA/cccl
An attempt to understand how DOOM engine works
NVIDIA’s implementation of RTX ray-tracing in Quake II
The classic, refined DOOM source port. For Windows PC.
Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.