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DotNetDetour is a software package for monitoring and instrumenting API calls

C# 583 220 Updated Aug 2, 2020

An application of 3D Chinese Ink Painting Style shader using Unity

ShaderLab 444 108 Updated Feb 2, 2023

A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.

Python 1,550 87 Updated Dec 21, 2025

Offline compilation and analysis of shaders in the Unity Editor.

C# 14 1 Updated Dec 20, 2025

Chrome DevTools for coding agents

TypeScript 17,459 1,070 Updated Dec 21, 2025

Community-driven advanced graphics modifications for AE, SE and VR.

C++ 491 98 Updated Dec 20, 2025

Basic hexasphere implementation for Unity

C# 32 3 Updated Feb 17, 2022

High-Performance Rendering Framework on Stream Architectures

C++ 973 96 Updated Dec 21, 2025

A simple AVDB constraint-based dynamics solver implementation using LegitVulkan

C++ 64 4 Updated Jun 22, 2025

Fast persistent recoverable log and key-value store + cache, in C# and C++.

C# 6,565 589 Updated Apr 22, 2025

Gameplay-Ability-System For Unity

C# 724 112 Updated Dec 18, 2025

所有小初高、大学PDF教材。

Roff 63,103 13,990 Updated Oct 18, 2025
ShaderLab 5 Updated Oct 22, 2025

API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.

C++ 199 36 Updated Dec 14, 2025

Header only Parameterization and Meshing Library

C++ 16 1 Updated Dec 7, 2025

A Unity project which can create hexagonal based globes.

C# 32 3 Updated Nov 26, 2022

continuous level of detail mesh library

C++ 315 8 Updated Nov 11, 2025

Slang Graphics Library

C++ 1 1 Updated Apr 15, 2025

Hexagonal lib for .NET

C# 37 2 Updated Jun 10, 2020

Alexander Sannikov's Radiance Cascades for Unity's URP

C# 159 13 Updated Nov 4, 2025

Implementing Adaptive Virtual Texture in HDRP

C# 76 11 Updated Jul 12, 2025

An advanced profiler for .NET Applications on Windows

C# 1,106 18 Updated Nov 5, 2025

Traktor Game Engine

C++ 443 18 Updated Dec 16, 2025

The goal of this project is to unlock latest C# features in Unity

C# 166 6 Updated Sep 28, 2025

Experimental use

ShaderLab 219 54 Updated Mar 12, 2019

unity实现二维波方程交互水面与实时焦散

C# 455 110 Updated Jul 6, 2019

记录学习Unity Shader过程中实现过的一些Demo。

ShaderLab 1,756 283 Updated Jun 10, 2025

A minimal GPU design in Verilog to learn how GPUs work from the ground up

SystemVerilog 8,992 703 Updated Aug 18, 2024

Graphics Research for Unity Scriptable Render Pipeline.

C# 269 33 Updated Aug 27, 2025
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