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Demonstrates seven different techniques for order-independent transparency in Vulkan.
Fast glass shader that doesn't require any RayTracing or RayMarching
Bitset-based ECS with rollbacks. C# library and Unity package.
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
DotNetDetour is a software package for monitoring and instrumenting API calls
An application of 3D Chinese Ink Painting Style shader using Unity
A contact solver for physics-based simulations involving 👚 shells, 🪵 solids and 🪢 rods.
Offline compilation and analysis of shaders in the Unity Editor.
Chrome DevTools for coding agents
Community-driven advanced graphics modifications for AE, SE and VR.
High-Performance Rendering Framework on Stream Architectures
A simple AVDB constraint-based dynamics solver implementation using LegitVulkan
Fast persistent recoverable log and key-value store + cache, in C# and C++.
Gameplay-Ability-System For Unity
API abstraction layer for 3D graphics, UI and sound. Written in C++17 with Vulkan, DX12 and Metal support.
A Unity project which can create hexagonal based globes.
continuous level of detail mesh library
Alexander Sannikov's Radiance Cascades for Unity's URP
Implementing Adaptive Virtual Texture in HDRP
The goal of this project is to unlock latest C# features in Unity