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C# pure functional programming framework - come and get declarative!
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
A network library for client/server games written in C++
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
The book "Performance Analysis and Tuning on Modern CPU"
The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity.
Movie organizer/manager for usenet and torrent users.
A Rust compiler backend targeting CIL(.NET IR) and C.
`pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Fast Pure C# Script Language for Unity/C# (IL2CPP is supported)
Dive into this repository, a comprehensive resource covering Data Structures, Algorithms, 450 DSA by Love Babbar, Striver DSA sheet, Apna College DSA Sheet, and FAANG Questions! 🚀 That's not all! W…
A library for patching, replacing and decorating .NET and Mono methods during runtime
🔨 Utility to combine color channels from different textures into a single output.
🍴Mirror of the game-ci/unity3d-gitlab-ci-example project. If you are looking for Github Actions, refer to https://game.ci/ documentation instead