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Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
End-to-End Object Detection with Transformers
C header (and language binding metadata) generator for Dear ImGui
These are the ImGui bindings for sol2 (https://github.com/ThePhD/sol2/)
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
Ubisoft La Forge Animation Dataset
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
The Arm ASTC Encoder, a compressor command line tool and codec library for the Adaptive Scalable Texture Compression image format.
A feature-rich command-line audio/video downloader
A collection of tools, libraries, and tests for Vulkan shader compilation.
Industry-standard navigation-mesh toolset for games
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A common standard for tangent space used in baking tools to produce normal maps.
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
Open source c++ skeletal animation library and toolset
Distributed Task Queue (development branch)
JanusGraph: an open-source, distributed graph database
Mesh optimization library that makes meshes smaller and faster to render
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more