- Los Angeles, CA
- http://mike-tucker.com
Stars
Open source comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics โ featuring node-based procedural editing
Updated image exif data to correct photo created timestamp
Source code for come of my experiments streamed live
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
๐ Simple and visually-pleasing Pomodoro timer
โ๏ธ Simple, immersive & interactive charts for React
Custom Add-ons for Unity Visual Effect Graph
Implementation of wave function collapse approach for Unity in 3d space
Game Builder is an application that allows users to create games with little or no coding experience.
Spatial Hashing Algorithm with GPU Acceleration
Shallow Water Equation created using CustomRenderTexture in Unity3d
Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
Simple Boids simulation example using Unity ECS.
Scrapes the recreation.gov website to check for campsite availabilities ๐๐
This is an Unity editor extension for generating shader code from template files.
A curated collection of marketing articles & tools to grow your product.
Experiments with the physarum transport model in three.js
3D implementation of the Physarum Transport Networks in Unity
A implementation of the marching cubes algorithm on the GPU in Unity.