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doom-saturn-core

Shared source for the two Sega Saturn Doom ports:

  • Mimas — Saturn Ring Library (SRL / C++23) platform layer.
  • DoomJo — Jo Engine (C) platform layer.

This repo holds the SDK-agnostic code that both ports compile verbatim:

  • the Doom game sources (doomgeneric / Chocolate-Doom, lightly patched), and
  • r_parallel.c / r_parallel.h — the dual-SH2 (master + slave) column renderer. Pure hardware-level C: command queue, executors, sync protocol, cache-coherency. Its only platform touch-points are slSlaveFunc (SGL, in both ports), a dbg_print debug-overlay shim (implemented per port), and a direct CCR cache-purge register write.

Each port adds this repo as a git submodule at core/ and compiles core/*.c plus its own platform layer (dg_saturn, main, i_sound_saturn, w_file_saturn, syscalls) and build system.

Patched-once, both ports benefit — e.g. the ~1-2min freeze fix (rp_sgl_workptr_reset in r_parallel.c, which resets the SGL transient work pointer GBR+72 that slSlaveFunc leaks each frame).

License

GPL-2.0 — see COPYING. Inherited from the Doom source release (doomgeneric / Chocolate-Doom lineage); r_parallel.c and all local patches are released under the same terms.

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