Starred repositories
Source code (C++) for the EGSR 2026 paper "Light-Cone Shell Queries for Scalable Time-Gated Rendering."
Neural Quadrature Rule and Autoregressive Adaptive Sampling
Source code of the "Uncertainty-aware geometry processing on Gaussian Process Implicit Surfaces".
[SIGGRAPH 2026] Manifold k-NN: Accelerated k-NN Queries for Manifold Point Clouds
Build smaller, faster, and more secure desktop and mobile applications with a web frontend.
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An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
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Vector-Valued Monte Carlo Integration Using Ratio Control Variates
Moment Bounds are Differentiable (SIGGRAPH 2025)
Intrinsic Image Diffusion for Single-view Material Estimation
Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"
Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".
A simple python module for approximating any sympy expression using the Taylor series and Chebyshev polynomials.
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"
Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"
A CUDA implementation of the spatialized normal cone hierarchy based on a linear BVH. (Submodule for the SIGGRAPH 2025 paper "Guiding-Based Importance Sampling for Walk on Stars")
Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025
Supplemental source code for SIGGRAPH 2025 technical paper: "Fast Isotropic Median Filtering".
SIGGRAPH 2025