-
-
ShaderToHuman Public
Forked from electronicarts/ShaderToHumanHLSL/GLSL library for debugging shaders
HLSL Other UpdatedMar 7, 2026 -
DirectXTK12 Public
Forked from microsoft/DirectXTK12The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
C++ MIT License UpdatedFeb 28, 2026 -
open-source-3D-assets Public
Forked from ToxSam/open-source-3D-assetsCC0 3D asset registry: 991+ GLB models from metaverse projects. JSON-based database linking to permanent storage. Medieval props, vaporwave rooms, Egyptian temples, neon streets, and more. API-frie…
Other UpdatedFeb 23, 2026 -
directxtk12modelviewer Public
Forked from walbourn/directxtk12modelviewerA SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12
C MIT License UpdatedFeb 20, 2026 -
directxtk-samples Public
Forked from walbourn/directxtk-samplesDirectX Tool Kit samples
C MIT License UpdatedJan 23, 2026 -
tinygrad-tutos Public
Forked from cverrier/tinygrad-tutosTutorials about tinygrad, an end-to-end deep learning stack
MIT License UpdatedJan 9, 2026 -
-
METIS Public
Forked from KarypisLab/METISMETIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
C Other UpdatedDec 13, 2025 -
RTXMG Public
Forked from NVIDIA-RTX/RTXMGNVIDIA RTX Mega Geometry SDK
C++ Other UpdatedDec 7, 2025 -
tinyrenderer Public
Forked from ssloy/tinyrendererA brief computer graphics / rendering course
C++ Other UpdatedNov 21, 2025 -
Xbox-GDK-Samples Public
Forked from microsoft/Xbox-GDK-SamplesGame development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
C++ MIT License UpdatedNov 8, 2025 -
D3D12Samples Public
Forked from ProjectAsura/Old_D3D12SamplesSample of Direct3D 12
C++ MIT License UpdatedNov 3, 2025 -
BitonicPixelSorter Public
Forked from ruccho/BitonicPixelSorterGPU-accelerated pixel sorter with bitonic sorting for Unity
C# MIT License UpdatedOct 26, 2025 -
meshoptimizer Public
Forked from zeux/meshoptimizerMesh optimization library that makes meshes smaller and faster to render
C++ MIT License UpdatedOct 5, 2025 -
DirectX-Headers Public
Forked from microsoft/DirectX-HeadersOfficial DirectX headers available under an open source license
C MIT License UpdatedSep 25, 2025 -
DGF-SDK Public
Forked from GPUOpen-LibrariesAndSDKs/DGF-SDKThe main repository for the AMD Dense Geometry Format SDK
-
MaskedOcclusionCulling Public
Forked from GameTechDev/MaskedOcclusionCullingExample code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
C++ Apache License 2.0 UpdatedSep 2, 2025 -
OSD-Lite Public
Forked from NVIDIA-RTX/OSD-LiteA light-weight fork of the OpenSubdiv.
C++ Other UpdatedJul 26, 2025 -
OSD-Lite-Maya-Exporter Public
Forked from NVIDIA-RTX/OSD-Lite-Maya-ExporterC++ Other UpdatedJul 22, 2025 -
-
GKlib Public
Forked from KarypisLab/GKlibA library of various helper routines and frameworks used by many of the lab's software
C Other UpdatedJul 5, 2025 -
-
RealtimeNeuralAreaLightInternal Public
Forked from MatchaChoco010/RealtimeNeuralAreaLightInternalRust UpdatedJun 26, 2025 -
geogram Public
Forked from BrunoLevy/geograma programming library with geometric algorithms
C++ Other UpdatedJun 11, 2025 -
Direct3D-S2 Public
Forked from DreamTechAI/Direct3D-S2Direct3D‑S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention
Python MIT License UpdatedJun 11, 2025 -
optix-subd Public
Forked from NVIDIA/optix-subdAn OptiX/CUDA code sample showing how to quickly build ray-tracing acceleration structures for dynamic subdivision surfaces
C++ Other UpdatedMay 21, 2025 -
resurfacing Public
Forked from Andarael/resurfacingThis project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL, utilizing the Vulkan API.
C++ Other UpdatedMay 12, 2025 -
-