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NVIDIA-RTX / godot
Forked from godotengine/godotNVIDIA fork of Godot Engine – Multi-platform 2D and 3D game engine
CC0 3D asset registry: 991+ GLB models from metaverse projects. JSON-based database linking to permanent storage. Medieval props, vaporwave rooms, Egyptian temples, neon streets, and more. API-frie…
HLSL/GLSL library for debugging shaders
A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12
A brief computer graphics / rendering course
Tutorials about tinygrad, an end-to-end deep learning stack
Intel's Software Occlusion Culling demo with my modifications
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
A library of various helper routines and frameworks used by many of the lab's software
GPU-accelerated pixel sorter with bitonic sorting for Unity
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
2D visualizer for specular path manifolds
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
Official DirectX headers available under an open source license
3D engine with no dependencies, all code is written from scratch
[NeurIPS 2025] Direct3D‑S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention
This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL, utilizing the Vulkan API.
An OptiX/CUDA code sample showing how to quickly build ray-tracing acceleration structures for dynamic subdivision surfaces
Graphics and physics research, snippets, demos
Fully parallel construction of a half-edge data structure on GPU