Skip to content
View monguri's full-sized avatar

Block or report monguri

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

NVIDIA fork of Godot Engine – Multi-platform 2D and 3D game engine

C++ 529 20 Updated Mar 23, 2026

CC0 3D asset registry: 991+ GLB models from metaverse projects. JSON-based database linking to permanent storage. Medieval props, vaporwave rooms, Egyptian temples, neon streets, and more. API-frie…

121 9 Updated Feb 23, 2026

HLSL/GLSL library for debugging shaders

HLSL 570 19 Updated Mar 14, 2026

A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12

C 24 4 Updated Apr 1, 2026

DirectX Tool Kit samples

C 84 18 Updated Mar 31, 2026

glTF Sample Models

Mathematica 3,510 1,348 Updated Dec 22, 2023

A brief computer graphics / rendering course

C++ 23,401 2,232 Updated Nov 21, 2025

Tutorials about tinygrad, an end-to-end deep learning stack

92 4 Updated Jan 27, 2026

Intel's Software Occlusion Culling demo with my modifications

C++ 249 44 Updated Mar 26, 2013

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 857 68 Updated Apr 22, 2024

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

C++ 408 76 Updated Jan 3, 2023

A library of various helper routines and frameworks used by many of the lab's software

C 76 98 Updated Feb 23, 2026

Sample of Direct3D 12

C++ 22 10 Updated Mar 15, 2025

GPU-accelerated pixel sorter with bitonic sorting for Unity

C# 96 4 Updated Dec 16, 2025

Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob

C++ 231 24 Updated Jun 27, 2021

2D visualizer for specular path manifolds

Python 78 7 Updated Jun 17, 2021

This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.

C++ 453 42 Updated Jan 30, 2024

Official DirectX headers available under an open source license

C 706 191 Updated Apr 1, 2026

3D engine with no dependencies, all code is written from scratch

C++ 31 3 Updated Mar 3, 2026

[NeurIPS 2025] Direct3D‑S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention

Python 1,212 103 Updated Sep 26, 2025

This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL, utilizing the Vulkan API.

C++ 13 2 Updated May 12, 2025

An OptiX/CUDA code sample showing how to quickly build ray-tracing acceleration structures for dynamic subdivision surfaces

C++ 26 4 Updated Feb 12, 2026

Graphics and physics research, snippets, demos

Mathematica 132 30 Updated May 9, 2016

Fully parallel construction of a half-edge data structure on GPU

C++ 9 1 Updated Sep 27, 2025
C++ 104 5 Updated May 20, 2025
Next