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slow 'n steady wins the race
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slow 'n steady wins the race

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EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 9,319 1,028 Updated Nov 15, 2025
HLSL 7 Updated Mar 29, 2026

FPS micro game for testing a kinematic FPS character controller implementation.

C# 1 Updated Feb 24, 2026

Run your GitHub Actions locally 🚀

Go 71,195 1,980 Updated Jul 10, 2026

Doom 3 GPL source release

C++ 4,629 1,761 Updated May 17, 2022

A snapshot of our vulkan backend code

C++ 333 9 Updated Nov 19, 2024

Making it easier to work with shaders

C++ 5,460 474 Updated Jul 24, 2026

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 74,995 11,930 Updated Jul 23, 2026

GoogleTest - Google Testing and Mocking Framework

C++ 38,854 10,833 Updated Jul 23, 2026

Fast C++ logging library.

C++ 29,242 5,261 Updated Jul 11, 2026

Tiny but powerful single file wavefront obj loader

C++ 3,848 648 Updated Jun 19, 2026

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

C 15,211 5,914 Updated Jul 20, 2026

A student-made C++ game engine

C++ 29 6 Updated Mar 20, 2025

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,570 133 Updated May 29, 2022
C++ 1,986 226 Updated Jun 16, 2026

BRDF Explorer

C++ 2,262 380 Updated Apr 21, 2023

Doom 3 BFG Edition

C++ 5,354 1,435 Updated Aug 21, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 11,034 814 Updated Jul 20, 2026

💡 Experimental real-time global illumination renderer 🦀

Rust 5,340 204 Updated Jul 7, 2025

Mesh optimization library that makes meshes smaller and faster to render

C++ 8,145 708 Updated Jul 14, 2026

A framework for rapid prototyping and development of real-time rendering techniques.

C 1,196 88 Updated May 21, 2026

I'm using this repository to learn how to work with WebGPU (native C++) and deploy WebGPU applications to 3dgep.com.

C++ 9 Updated Nov 11, 2024

Real-time volumetric rendering of clouds

JavaScript 7 Updated Feb 10, 2025

C++ examples for the Vulkan graphics API

GLSL 12,076 2,224 Updated Jul 23, 2026

A collection of tools, libraries, and tests for Vulkan shader compilation.

C++ 2,170 433 Updated Jul 16, 2026

Single-header dependency-free BVH construction and traversal library.

C++ 1,155 77 Updated Jul 19, 2026

Surf is a simple CPU and Wavefront capable path tracer.

C++ 3 Updated Apr 2, 2024

Meta loader for Vulkan API

C 1,881 162 Updated Jul 20, 2026

Easy to integrate Vulkan memory allocation library

C 3,431 447 Updated Jun 4, 2026

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 3,649 622 Updated Jun 14, 2026
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