Stars
Lore is a next-generation, open source revision control system
A virtual environment runtime for the web, inspired by Plan 9
Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf!
Google Chromium, sans integration with Google
Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog
Plask is a multimedia programming environment.
NTSC encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
macOS mouse jiggler made with C language
Realtime GPU path tracer based on D3D12 and Vulkan
Lighthouse 2 framework for real-time ray tracing
Code to process video to simulate analog composite video.
Free, open-source VHS effect. Standalone application + plugin (After Effects, Premiere, and OpenFX).
An extension to watch sub only VOD on Twitch
Examples from learnopengl.com, implemented using Sokol libraries.
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A modern, portable, easy to use crypto library.
A 3d gaussian splatting renderer in C++ and OpenGL
RmlUi - The HTML/CSS User Interface library evolved
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
Three.js-based implementation of 3D Gaussian splatting