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Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A simple, lightweight PowerShell script to remove pre-installed apps, disable telemetry, as well as perform various other changes to customize, declutter and improve your Windows experience. Win11D…
Official Code for DragGAN (SIGGRAPH 2023)
Productive, portable, and performant GPU programming in Python.
Learn OpenCV : C++ and Python Examples
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Play with fluids in your browser (works even on mobile)
Multi-Joint dynamics with Contact. A general purpose physics simulator.
C++ examples for the Vulkan graphics API
A General-purpose Task-parallel Programming System using Modern C++
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
A fast entity component system (ECS) for C & C++
Industry-standard navigation-mesh toolset for games
The “Quite OK Image Format” for fast, lossless image compression
Mesh optimization library that makes meshes smaller and faster to render
Flax Engine – multi-platform 3D game engine
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.