Stars
Netty project - an event-driven asynchronous network application framework
A Java serialization/deserialization library to convert Java Objects into JSON and back
A complete 3-D game development suite written in Java.
A fast local neural text to speech engine for Mycroft
Java Port of Recast & Detour navigation mesh toolset
An all-in-one sound and music management addon for the Godot game engine.
rillig / sfntly
Forked from googlefonts/sfntlyA Library for Using, Editing, and Creating SFNT-based Fonts
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
A Blender addon for using Stable Diffusion to render texture bakes for objects.
A command line utility for converting models to J3O and copying their dependencies to a new target structure.
A Third Person Shooter demo made with jMonkeyEngine.
A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)
PBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://github.com/yaRnMcDonuts/Afflicted-Scene-Designer-Utilities
A Navigation Mesh path-finding AI system
An Android API housing useful re-usbable Human-computer Interfaces (HCI) in the form of in-game android views with an integration API for jMonkeyEngine.
A implementation of a server-client communication system for jMonkeyEngine using Netty.IO that utilizes both TCP and UDP communication.
A true type font rendering subsystem for jMonkeyEngine.
A jmonkey library to make 2D images kind of 3D
Finite state machine for animation made with jMonkeyEngine
This is a demonstrational Application to show how the abstractionalbBindings to use recast4j (a java only port of recast+detour) in jMonkeyEngine 3 can be used
App state and shaders for projecting and managing decals and texture effects.
A JVM library to promote the jMonkeyEngine game engine