Stars
A Blender addon for using Stable Diffusion to render texture bakes for objects.
An all-in-one sound and music management addon for the Godot game engine.
A jmonkey library to make 2D images kind of 3D
A Navigation Mesh path-finding AI system
rillig / sfntly
Forked from googlefonts/sfntlyA Library for Using, Editing, and Creating SFNT-based Fonts
An example project that uses Tamarin to produce a simple VR game
oxplay2 / sfntly
Forked from jaredrummler/sfntlyA Library for Using, Editing, and Creating SFNT-based Fonts
A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)
A Java serialization/deserialization library to convert Java Objects into JSON and back
A true type font rendering subsystem for jMonkeyEngine.
App state and shaders for projecting and managing decals and texture effects.
A JVM library to promote the jMonkeyEngine game engine
Various basic Shader Node definitions.
A fast local neural text to speech engine for Mycroft
A Third Person Shooter demo made with jMonkeyEngine.
Finite state machine for animation made with jMonkeyEngine
NemesisMate / projective-texture-mapping
Forked from jMonkeyEngine-Contributions/projective-texture-mappingPBR Terrain shaders for JMonkeyEngine 3. The java-based shader converter utility has been moved to a seperate utility project: https://github.com/yaRnMcDonuts/Afflicted-Scene-Designer-Utilities
An Android API housing useful re-usbable Human-computer Interfaces (HCI) in the form of in-game android views with an integration API for jMonkeyEngine.
A implementation of a server-client communication system for jMonkeyEngine using Netty.IO that utilizes both TCP and UDP communication.
Netty project - an event-driven asynchronous network application framework