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Way

Procedurally generated battle-kart racing game built in Go with Ebitengine.

Visual Perspective

Way uses a mandatory over-the-shoulder gameplay perspective for all racing gameplay. This camera view provides an immersive third-person perspective positioned behind and slightly above the player's kart, offering optimal visibility of the track ahead while maintaining awareness of the kart's position and orientation.

Directory Structure

way/
├── cmd/
│   ├── client/          # Game client (Ebitengine window)
│   └── server/          # Dedicated race server
├── pkg/
│   ├── engine/          # ECS world, components, and game systems
│   ├── procgen/         # Procedural generation interface and seed PRNG
│   ├── rendering/       # Runtime sprite and render system
│   ├── audio/           # Procedural audio system
│   ├── network/         # Multiplayer networking system
│   └── config/          # Viper configuration loading
├── config.yaml          # Default configuration file
├── go.mod
└── ROADMAP.md

Build

go build ./cmd/client
go build ./cmd/server

Run

./client   # opens game window
./server   # starts dedicated server

Configuration

Configuration is loaded from config.yaml in the working directory or $HOME/.way/config.yaml. All values have sensible defaults and the application runs without a config file present.

The camera perspective is mandated to be "over-the-shoulder" and cannot be changed. Camera distance, height, and angle can be adjusted in the configuration file.

See config.yaml for available options.

Dependencies

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100% procedural battle-cart racing game inspired by MarioKart, Diddy Kong Racing, SuperTuxCart, and RocketLeague

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