Personal repository for learning C++ and experimenting with (what hopefully would become) a semi-simple model of genetic algorithm simulation/neural network based "game"/software(?) as represented by (currently) living tiny microorganisms in a dynamic environment.
This effort is evidently still in its very earliest stage, so no full-fledged working GA for now, as most works are still being done for the frameworks itself (basic game engine things).
For a future reminder, make sure the vendored dependencies under vendors/ are present, then configure and build with CMake. The legacy Premake project generation scripts are still present, but CMake is the actively maintained build path.