Lists (32)
Sort Name ascending (A-Z)
Alpine.js
Ash Framework
Authentication
Charting
Django Framework
Docs
Documentation Generator
Elixir
Emacs
Erlang
ETL
Faceted Search
Gatsby
Godot
Anything related to Godot engine.GraphQL
HTMX
HTTPX
JavaScript
JSON
OpenAPI
Phoenix Framework
Playwright
Plug
PostgreSQL
Pytest
Python
Rate-Limiting
SAT solver
Tailwind CSS
Vite
WebSockets
- All languages
- Assembly
- C
- C#
- C++
- CMake
- CSS
- CartoCSS
- Clojure
- CoffeeScript
- Dart
- Elixir
- Emacs Lisp
- Erlang
- Forth
- GDScript
- GDShader
- GLSL
- Go
- Groovy
- HCL
- HTML
- Haskell
- Java
- JavaScript
- Jupyter Notebook
- Just
- Kotlin
- Lean
- Lua
- Makefile
- OCaml
- Objective-C
- PHP
- PLpgSQL
- Perl
- PostScript
- Python
- ReScript
- Ruby
- Rust
- Scala
- ShaderLab
- Shell
- Solidity
- Swift
- TeX
- Twig
- TypeScript
- Vala
- Vim Script
- Vue
- Zig
- reStructuredText
Starred repositories
Rethinking World-Action Model for Compositional and In-context Robotic Manipulation
Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot
This is the Rust course used by the Android team at Google. It provides you the material to quickly teach Rust.
[CVPR 2023] Executing your Commands via Motion Diffusion in Latent Space, a fast and high-quality motion diffusion model
A team of long-lived bots for DeepSeek Harness, with main bots, bot-to-bot messages and group chats.
An open-source, clean-room reimplementation of Microsoft Word in pure Rust
🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.
Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction
Tool for automatic PS5 executables porting to Linux and Windows
Geodata-driven Landscape Visualization built with Godot and Geodot
Automatic Rust Obfuscator and Macro Library
Godot addon for efficient open world streaming - automatically chunks and loads/unloads scene content based on camera position to handle massive worlds. Now with multiplayer!
Octahedral Impostors implementation for Godot Game Engine
Build Agentic workflows, RAG pipelines, with rich AI model and tool support on one collaborative workspace. Deploy on cloud, VPC, or self-hosted, so teams move from prototype to production without …
Official implementation of FlowHMR, a generative model for physically plausible motion capture from monocular video.
A try to implement Alexander Shashin's theory on a Stockfish's derived chess engine
[NeurIPS 2026 Spotlight] MoSE3: Learning World-Space SE(3) at Every Pixel
HandFlow: Fully Generative 4D Hand Recovery with Flow Matching
WiLoR: End-to-end 3D hand localization and reconstruction in-the-wild
The official implementation of Flexible Motion In-betweening with Diffusion Models, SIGGRAPH 2024
BehaVerify: A Formal Verification Tool for Behavior Trees