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Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
Implementation of the paper: `GPU Ray Tracing using Irregular Grids`
A GPU implementation of a unified approach to grown structures, implemented with Vulkan
easy reflection and serialization for C++17, MIT licensed
hendradarwin / imgui
Forked from ocornut/imguiDear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Simple to use header-only C++ library for generating layouts of directed graphs.
Vulkan Minimal Hybrid Rendering
Minimal Cross Platform Diligent Project Boilerplate
A matrix solver using: Gauss Elimination, LU decomposition, Jacobi Iteration, Gauss-Seidel Iteration, and the Power Method
Try to "Just In Time" compile using LLVM.