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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A General-purpose Task-parallel Programming System using Modern C++
Simple MPL-2.0-licensed C++ geometry processing library.
HIP: C++ Heterogeneous-Compute Interface for Portability
A small, dependency-free node editor for dear imgui
a programming library with geometric algorithms
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Full featured file Dialog for Dear ImGui
Applied 3D geometry in C++, with a focus on surface meshes.
A tool which allows you to edit source code of any MSVC C++ project live at runtime
🧪 single header unit testing framework for C and C++
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
A cross-platform implementation of various reaction-diffusion systems and PDEs.
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
C Foreign Function Interface and JIT using Clang/LLVM
[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
Provide conversion between the major representations of 3D rotation and visualize the orientation of a rigid body
The Refreshingly Simple Cross-Platform C++ Dataflow / Patching / Pipelining / Graph Processing / Stream Processing / Reactive Programming Framework
Code for fast approximate generalized winding number (solid angle) computation for triangle soups
An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)