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ecst Public
Forked from vittorioromeo/ecst[WIP] Experimental C++14 multithreaded compile-time entity-component-system library.
C++ Other UpdatedNov 23, 2017 -
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kelvinlets Public
Forked from applezhao/kelvinletsimplement paper Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity
C++ UpdatedOct 7, 2017 -
excons Public
Forked from gatgui/exconsextension module for SCons
Python GNU Lesser General Public License v3.0 UpdatedAug 21, 2017 -
VoxModSynth Public
Forked from sylefeb/VoxModSynthA simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse
C++ MIT License UpdatedJul 23, 2017 -
Fabric-RBF Public
A Generic N Dimentions Radial Basis Interpolation solver in KL
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STRUMPACK Public
Forked from pghysels/STRUMPACKStructured Matrix Package (LBNL)
C++ Other UpdatedJul 21, 2017 -
Lasp Public
Forked from keijiro/LaspLow-latency Audio Signal Processing plugin for Unity
C UpdatedJul 17, 2017 -
Simplex Public
Forked from blurstudio/SimplexThe Simplex Blendshape Solver from Blur Studio
C++ Other UpdatedJul 8, 2017 -
Softimage_QTPanelWidget Public
Softimage Right Side Panel UI, In QT
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libWetHair Public
Forked from raymondyfei/libWetHairA Multi-Scale Model for Simulating Liquid-Hair Interactions
C++ Other UpdatedJun 27, 2017 -
openpose Public
Forked from CMU-Perceptual-Computing-Lab/openposeOpenPose: A Real-Time Multi-Person Keypoint Detection And Multi-Threading C++ Library
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water-wave-packets Public
Forked from jeschke/water-wave-packetsSandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)
C++ UpdatedApr 11, 2017 -
admm-elastic Public
Forked from mattoverby/admm-elasticBase Solver - ADMM ⊇ Projective Dynamics: Fast Simulation of General Constitutive Models
C++ Other UpdatedApr 6, 2017 -
vegetation Public
Forked from chunkified/FabricVegetation🌱 Legacy Fabric Splice tool for growing virtual ivy.
Python MIT License UpdatedFeb 18, 2017 -
hagrid Public
Forked from cg-saarland/hagridImplementation of the paper: `GPU Ray Tracing using Irregular Grids`
Cuda MIT License UpdatedFeb 17, 2017 -
SplineLibrary Public
Forked from ejmahler/SplineLibraryA library to collect many useful spline functions into one place.
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graph-visualizer Public
Forked from Unity-Technologies/graph-visualizerC# MIT License UpdatedDec 30, 2016 -
EmotionRecognitionOnHologram Public
Forked from megatran/EmotionRecognitionOnHologramA system that can recognize human facial expression and analyze emotions (i.e: happy, sad, angry...) using CV and Machine Learning. After that, the human emotion data is streamed to a Unity charact…
Python UpdatedDec 25, 2016 -
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usd-build-club Public
Forked from vfxpro99/usd-build-clubThis project includes recipes to build Pixar's Universal Scene Description, it's Python bindings, and all necessary prerequisites on Mac and Windows
Shell UpdatedNov 27, 2016 -
procedural_city_generation Public
Forked from josauder/procedural_city_generationProcedural City Generation program implemented in Python and Visualized with Blender.
Python Mozilla Public License 2.0 UpdatedOct 30, 2016 -
LipSyncLite Public
Forked from larrymario/LipSyncLiteA light-weighted Unity LipSync solution.
C# MIT License UpdatedSep 20, 2016 -
PositionBasedDynamics Public
Forked from InteractiveComputerGraphics/PositionBasedDynamicsPositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
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usd-deps Public
Forked from mazelines/usd-depsBuild scripts for USD dependencies
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Mirage Public
Forked from keijiro/MirageHolographic live visuals with the Pepper's ghost technique
C# UpdatedAug 8, 2016 -
SpinePointAt Public
Forked from illmillrig/SpinePointAt(c++) 720 Slerp node based off Ahmidou Lyazidi 720 Slerp ICE compound, rewritten for Maya 2016.5
Mathematica UpdatedAug 1, 2016 -
Plato Public
Forked from keijiro/PlatoPlaying around with a Plato bust model.
C# UpdatedJul 31, 2016 -
FastMassSpring Public
Forked from LegendGraphics/FastMassSpringA modified implementation for fast mass spring systems based on Siggraph Asia 2013 Paper "Fast Simulation of Mass-Spring Systems"