Stars
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
My Unity post processing pipeline and shaders
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
🌔 Toon shader for Unity's Universal Render Pipeline.
📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
(Unity) Cross-fading LOD shader example
Real time volumetric video capture for live visuals
Hatching shader implementation for Unity
A simple post-processing effect for the Unity game engine which renders small-scale distortions.
Example implementation of a Sobel Outline Post-Processing effect
Simple Example that uses 3d textures to raymarch volumes
Repo for my Unity Multiplayer Character Select Tutorials
A Unity shader meant to emulate PSX effects.
Sample Project for a Unity Multiplayer Game using Heathen Steamworks Foundation and Fish-Networking.
See a full implementation of an enemy AI with GOAP
This is a project I made for a technical art challenge. A volumetric cloud made in unity using a custom render feature in URP.
Another exploration into shaders in Unity. This time into simulating objects being covered by snow.
Learn how to make AI calculate an intercept path for a moving target.
See a full, end to end implementation of an enemy AI with 4 attacks using a Behavior Tree framework, AI Tree.
Learn how to create 3 different flickering emissive effects using ShaderGraph