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25 stars written in ShaderLab
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A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

ShaderLab 920 106 Updated Jul 5, 2024

My Unity post processing pipeline and shaders

ShaderLab 795 80 Updated Jun 30, 2024

Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +

ShaderLab 465 109 Updated Aug 29, 2018

🌔 Toon shader for Unity's Universal Render Pipeline.

ShaderLab 459 43 Updated Nov 16, 2023

📜✏️ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL

ShaderLab 318 47 Updated Sep 24, 2023

Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

ShaderLab 308 33 Updated Jan 18, 2025

(Unity) Cross-fading LOD shader example

ShaderLab 237 32 Updated Nov 19, 2017

Real Time Hatching In Unity

ShaderLab 226 20 Updated May 18, 2020

Real time volumetric video capture for live visuals

ShaderLab 173 15 Updated Jul 11, 2019

Hatching shader implementation for Unity

ShaderLab 116 10 Updated Mar 14, 2021

A simple post-processing effect for the Unity game engine which renders small-scale distortions.

ShaderLab 101 23 Updated Jan 23, 2018

Example implementation of a Sobel Outline Post-Processing effect

ShaderLab 97 15 Updated Dec 23, 2020

Simple Example that uses 3d textures to raymarch volumes

ShaderLab 64 12 Updated Jan 21, 2022

Repo for my Unity Multiplayer Character Select Tutorials

ShaderLab 46 21 Updated Mar 29, 2023

A Unity shader meant to emulate PSX effects.

ShaderLab 16 Updated Jan 26, 2025

Sample Project for a Unity Multiplayer Game using Heathen Steamworks Foundation and Fish-Networking.

ShaderLab 15 1 Updated Jul 16, 2024

See a full implementation of an enemy AI with GOAP

ShaderLab 13 3 Updated Dec 12, 2023

This is a project I made for a technical art challenge. A volumetric cloud made in unity using a custom render feature in URP.

ShaderLab 12 1 Updated Jun 26, 2021

Another exploration into shaders in Unity. This time into simulating objects being covered by snow.

ShaderLab 11 1 Updated Feb 9, 2020

Learn how to make AI calculate an intercept path for a moving target.

ShaderLab 7 Updated Feb 21, 2023

See a full, end to end implementation of an enemy AI with 4 attacks using a Behavior Tree framework, AI Tree.

ShaderLab 5 2 Updated Aug 29, 2023

Learn how to create 3 different flickering emissive effects using ShaderGraph

ShaderLab 4 Updated Dec 21, 2023