Stars
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Third Person Controller and Lock-On system like in Devil May Cry games in Unity
Real time volumetric video capture for live visuals
✏️ Test of an hologram material made in Unity.
Pixelize Post Processing in Unity with Compute Shaders, for use in HDRP
Unity Shader Graph: Sprite outline shader sample
ionthedev / ReSprytile
Forked from Sprytile/SprytileA Blender add-on for building tile based low-poly scenes with paint/map editor like tools
A light shafts (volumetric shadows) effect for Unity.
Another fucking c# Steamworks implementation
Sample Project for a Unity Multiplayer Game using Heathen Steamworks Foundation and Fish-Networking.
A Unity shader meant to emulate PSX effects.
Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +
Integrate Steamworks.NET into your Unity game project for the simplest and most robust way to bring your game to Steam. Steamworks Foundation is the "lite" version of Steamworks Complete the best-i…
A full (fanmade) English translation for Cowboy Bebop - Tsuioku no Serenade for the PlayStation 2
Relay sample for the FishNet netcode on Unity
Advanced Coop party system template using Fishnet and Facepunch Steamworks.
Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects
A custom renderer feature for screen space outlines