Skip to content
View akimkalsky's full-sized avatar

Block or report akimkalsky

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Watercolor effect for Unity URP/HDRP

C# 564 41 Updated Aug 28, 2023

A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.

C# 271 24 Updated Nov 18, 2024

Third Person Controller and Lock-On system like in Devil May Cry games in Unity

C# 23 6 Updated Jun 6, 2020

VJ project for Channel #8

C# 58 11 Updated Oct 29, 2017

Real time volumetric video capture for live visuals

ShaderLab 172 16 Updated Jul 11, 2019

✏️ Test of an hologram material made in Unity.

C# 968 96 Updated Sep 7, 2023

Pixelize Post Processing in Unity with Compute Shaders, for use in HDRP

C# 8 3 Updated Aug 1, 2021

Unity Shader Graph: Sprite outline shader sample

56 5 Updated Apr 1, 2024

Water physics for unity

C# 2 Updated May 16, 2024

A Blender add-on for building tile based low-poly scenes with paint/map editor like tools

Python 281 13 Updated Oct 15, 2024

A light shafts (volumetric shadows) effect for Unity.

C# 1,330 165 Updated Apr 6, 2017

Another fucking c# Steamworks implementation

C# 3,420 399 Updated Jul 29, 2025

Sample Project for a Unity Multiplayer Game using Heathen Steamworks Foundation and Fish-Networking.

ShaderLab 13 Updated Jul 16, 2024

Volumetric Fog for Unity

C# 805 66 Updated Jun 17, 2020

A Unity shader meant to emulate PSX effects.

ShaderLab 14 Updated Jan 26, 2025

Dynamic Gore and Injuries system for Unity

C# 78 10 Updated Nov 30, 2020

Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +

ShaderLab 464 110 Updated Aug 29, 2018

Visualizer project with Unity

C# 49 2 Updated Oct 13, 2025

Integrate Steamworks.NET into your Unity game project for the simplest and most robust way to bring your game to Steam. Steamworks Foundation is the "lite" version of Steamworks Complete the best-i…

C# 153 9 Updated Dec 20, 2025

FishNet: Unity Networking Evolved.

C# 1,804 196 Updated Nov 28, 2025

A networked lobby system for FishNet

C# 11 3 Updated Mar 16, 2023

A full (fanmade) English translation for Cowboy Bebop - Tsuioku no Serenade for the PlayStation 2

Batchfile 162 8 Updated Sep 8, 2025

Relay sample for the FishNet netcode on Unity

C# 4 2 Updated Jun 14, 2024

Chatbox en unity con fishnet

C# 1 Updated Sep 13, 2024

Advanced Coop party system template using Fishnet and Facepunch Steamworks.

C# 40 5 Updated Aug 1, 2024
C# 15 1 Updated Aug 4, 2025

Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects

C# 35 3 Updated Apr 9, 2023

A custom renderer feature for screen space outlines

C# 686 58 Updated Jul 27, 2024
Next