- Amsterdam, the Netherlands
-
14:25
(UTC +02:00) - https://xyalice.itch.io/
-
SplitBill Public
Forked from BillBalancer/SplitBillA vibe coded startup for splitting bills
TypeScript UpdatedJun 12, 2026 -
synthetic-supabase-app Public
Forked from PawRush/synthetic-supabase-appSynthetic Lovable-style Supabase app for Armadillo deployment eval testing
TypeScript UpdatedJun 11, 2026 -
code-gpt-docs Public
Forked from PawRush/code-gpt-docsDocusaurus documentation site - MIT License
JavaScript MIT License UpdatedJan 13, 2026 -
language-servers Public
Forked from aws/language-serversAWS related Language Servers
TypeScript Apache License 2.0 UpdatedOct 14, 2025 -
amazon-cloudfront-secure-static-site Public
Forked from aws-samples/amazon-cloudfront-secure-static-siteCreate a secure static website with CloudFront for your registered domain.
JavaScript Apache License 2.0 UpdatedJul 10, 2025 -
ace Public
Forked from ajaxorg/aceAce (Ajax.org Cloud9 Editor)
JavaScript Other UpdatedMar 24, 2025 -
code-view Public
Forked from cloudscape-design/code-viewTypeScript Apache License 2.0 UpdatedDec 16, 2024 -
cloudscape-components Public
Forked from cloudscape-design/componentsReact components for Cloudscape Design System
TypeScript Apache License 2.0 UpdatedMay 13, 2024 -
ace-builds Public
Forked from ajaxorg/ace-buildsPackaged version of Ace code editor
JavaScript Other UpdatedNov 15, 2023 -
ace-api-docs Public
Forked from ajaxorg/ace-api-docsGenerator for ace api reference website
JavaScript UpdatedMay 15, 2023 -
Some screen-space lighting techniques implemented in Unity3D using HLSL shaders. Builds upon my deferred render pipeline project.
C# UpdatedJan 31, 2023 -
Tabletop-Ising-Model-Game Public archive
Physics visualization morphed into a small game. Implemented using Unity3D.
C# UpdatedJan 5, 2023 -
Deferred-Render-Pipeline Public archive
This project implements a custom deferred rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
-
Forward-Render-Pipeline Public archive
Custom forward rendering Unity SRP in order gain a better intuition for Unity's render pipelines. Shaders written in HLSL.
-
Tabletop-Ising-AI Public
WIP. Reinforcement learning agent trained to play my Tabletop Ising Model game. Implemented using Unity3D ML agents package.
C# UpdatedNov 27, 2022 -
Advent-Code-2021 Public
WIP. Belatedly working through the algorithmic puzzles of advent of code 2021, in C++.
C++ UpdatedNov 19, 2022 -
-
Many-Body-Dynamics-Barnes-Hut Public archive
Program to simulate planetary dynamics using the Barnes Hut tree method and the brute force method. Coursework for computational physics course (Physics MSc level, Leiden University, 2019). Receive…
-
Path trace engine to raytrace meshes from Unity GameObjects. Implemented using HLSL compute shaders in Unity3D.
-
Marching-Cubes-Terraforming Public archive
Terraforming mechanism based on the marching cubes algorithm. Inspired by the gameplay of Astroneer.
-
Compute-Shader-Fractal-Ray-Marching Public archive
Render engine which uses ray marching to render 3D fractals composed of folded primitives. Implemented using HLSL compute shaders through Unity3D.
-
Overworked-Game-Prototype Public
Early WIP. Prototype for a small game poking fun at research student life.
C# UpdatedMay 31, 2022 -
Marching-Cubes-Unity-Job-System Public archive
Visualizing scalar fields using the marching cubes algorithm. Implemented using Unity3D w. the Unity Job System & Burst compiler.
-
Screen-Space-Image-Effects Public archive
Some screen space image effects implemented in Unity3D.
-
Molecular-Dynamics Public archive
Simple Molecular Dynamics simulation, coursework for Compuational Physics course (Physics MSc level, Leiden University, 2019). Received grade: 10/10.
-
Triton-Toy-Ground-State-CIRQ Public archive
Project to find estimates for the ground state of the Triton Toy Model as defined by Roggero et al. 2019 (arXiv:1911.06368) using Variational Quantum Eigensolver and Quantum Phase Estimation method…
Jupyter Notebook UpdatedFeb 3, 2022 -
Classifiers-From-Scratch Public archive
Some simple classifiers (distance based classifier, bayes rule classifier, single layer perceptron, multi layer perceptron using GDE), Course work for Neural Networks course (Computer Science MSc l…
Python UpdatedFeb 3, 2022 -
Mandelbrot-Plot Public archive
C# Coursework for imperative programming course (Computer Science BSc level, Utrecht University, 2016)
C# UpdatedFeb 1, 2022 -
Reversi-MinMax Public archive
Reversi game with MinMax algo to play against AI, coursework for imperative programming course (Computer Science BSc level, Utrecht University, 2016)
C# UpdatedFeb 1, 2022 -
Restricted-Boltzmann-Machine-Generative-Ising-Model Public archive
Project to generate novel Ising model spin states using Restricted Boltzmann Machines. Implemented using Python and SciKit-Learn. Coursework for course on Neural Networks. (MSc Computer Science lev…