Burst accelerated mesh simplification.
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Updated
Jun 16, 2026 - C#
Burst accelerated mesh simplification.
Provides GPU sprite instance rendering using Burst and Job System for Unity
1 Million points computed on the CPU (Unity Svelto.Tasks example)
Unity project with Flow Field implementation based on Eikonal Equation.
Visualizing scalar fields using the marching cubes algorithm. Implemented using Unity3D w. the Unity Job System & Burst compiler.
A procedural terrain generator written in C# for Unity.
Fortune's Voronoi diagram for Unity DOTS (Job System, Burst Compiler) - WIP
Recreation of a very popular After Effects plugin in Unity using C# Job System
Small demo project created using Unity DOTS
High Performance Floating Text in Unity 6000+ URP
Solo-developed Unity technical prototype featuring custom mining mechanics, runtime terrain deformation, and Marching Cubes mesh generation.
Post-apocalyptic survival RPG built in Unity with an infinite, procedurally generated world — Clean Architecture + MVP, data-oriented world generation (Jobs/Burst), and RPG progression through exploration and loot.
Unity DOTS test project with 10,000 cubes
🧱 Highly efficient Minecraft-like block generation built on the Job System and Burst. From editable, infinite terrains to static standalone structures and blocky items.
Procedural Terrain generation in Unity.
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