Web-Integrated Zero-lag Adaptive Resource Dashboard — a toolbox of AI-built interactive web experiments for game UI and visualization, served as a static site from this branch.
Live site: alexkorol.github.io/WIZARD
A real-time ARPG health/mana orb system: one WebGL2 fragment shader compositing live procedural liquids, statue relighting, and a status-effect simulation (poison, bleed, reservation) into AI-generated art plates. Built with Claude Fable from a multi-model asset pipeline — base render, orb mask, normal map, empty-glass plate, packed depth+AO, and a petrified-stone plate, all aligned by silhouette-IoU.
Live demo · Module README · Predecessor (fully procedural v1)
| Tool | Description |
|---|---|
| Verdigris World Splash | Real-time Three.js menu world with atmospheric rim fog, shader waterfalls, and GPU droplets |
| Vessels of Life & Mana | WebGL2 orb engine over AI-rendered plates; poison/bleed/reservation sim |
| Health Globe v1 | The orb's predecessor — 100% procedural canvas, kept as a before/after comparison |
| Geometric Skill Tree | Hexagonal passive tree inspired by Path of Exile, with dual point system |
| RPG Inventory | Drag-and-drop grid inventory with equipment slots and persistence |
| Pixel Alchemy Sandbox | Noita-style falling-sand playground with wands, hazards, and explosions |
| Pixel Art Creator | Grid-based pixel art editor with PNG export |
| SLerp | Smooth color interpolation and palette generation for pixel art |
| Interactive Word Cloud | Force-directed concept cloud with animated relationships |
| WordSphere | 3D spherical word visualization with momentum rotation |
| Chronicles — RP Account Creator | Found a House, send scions to die, inherit their relics — permadeath meta-progression with scribe-judged names |
| Wireframe Space Shooter | 3D wireframe space combat with radar and enemy variety |
| The Endless Descent | Infinite seeded Sokoban with solver-verified levels and measured difficulty progression |
Every tool here is AI-assisted, and the workflow has evolved with the models. Early tools were single-prompt procedural generations; the current process is a multi-model pipeline — concept art and asset plates from image models (GPT Image, Gemini / Nano Banana), interactive engineering in Claude (Fable / Claude Code), with Codex used for earlier iterations. The orbs module's README documents the most developed version of this process.
git clone https://github.com/alexkorol/WIZARD.git
cd WIZARD
python -m http.server # then open http://localhost:8000Most tools are single self-contained HTML files and also work opened directly.
index.html # landing page
tools/<name>/ # one folder per tool, each with its own index.html
# (larger tools carry their own README, src/, assets)
MIT — see LICENSE.