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WIZARD

Web-Integrated Zero-lag Adaptive Resource Dashboard — a toolbox of AI-built interactive web experiments for game UI and visualization, served as a static site from this branch.

Live site: alexkorol.github.io/WIZARD

Featured: Vessels of Life & Mana

Vessels of Life & Mana

A real-time ARPG health/mana orb system: one WebGL2 fragment shader compositing live procedural liquids, statue relighting, and a status-effect simulation (poison, bleed, reservation) into AI-generated art plates. Built with Claude Fable from a multi-model asset pipeline — base render, orb mask, normal map, empty-glass plate, packed depth+AO, and a petrified-stone plate, all aligned by silhouette-IoU.

Live demo · Module README · Predecessor (fully procedural v1)

Tools

Tool Description
Verdigris World Splash Real-time Three.js menu world with atmospheric rim fog, shader waterfalls, and GPU droplets
Vessels of Life & Mana WebGL2 orb engine over AI-rendered plates; poison/bleed/reservation sim
Health Globe v1 The orb's predecessor — 100% procedural canvas, kept as a before/after comparison
Geometric Skill Tree Hexagonal passive tree inspired by Path of Exile, with dual point system
RPG Inventory Drag-and-drop grid inventory with equipment slots and persistence
Pixel Alchemy Sandbox Noita-style falling-sand playground with wands, hazards, and explosions
Pixel Art Creator Grid-based pixel art editor with PNG export
SLerp Smooth color interpolation and palette generation for pixel art
Interactive Word Cloud Force-directed concept cloud with animated relationships
WordSphere 3D spherical word visualization with momentum rotation
Chronicles — RP Account Creator Found a House, send scions to die, inherit their relics — permadeath meta-progression with scribe-judged names
Wireframe Space Shooter 3D wireframe space combat with radar and enemy variety
The Endless Descent Infinite seeded Sokoban with solver-verified levels and measured difficulty progression

How these are built

Every tool here is AI-assisted, and the workflow has evolved with the models. Early tools were single-prompt procedural generations; the current process is a multi-model pipeline — concept art and asset plates from image models (GPT Image, Gemini / Nano Banana), interactive engineering in Claude (Fable / Claude Code), with Codex used for earlier iterations. The orbs module's README documents the most developed version of this process.

Running locally

git clone https://github.com/alexkorol/WIZARD.git
cd WIZARD
python -m http.server   # then open http://localhost:8000

Most tools are single self-contained HTML files and also work opened directly.

Structure

index.html        # landing page
tools/<name>/     # one folder per tool, each with its own index.html
                  # (larger tools carry their own README, src/, assets)

License

MIT — see LICENSE.

About

AI-built toolbox of interactive game-UI experiments - WebGL2 ARPG orbs, PoE-style geometric skill tree, modular itemization engine (Vesselforge), permadeath RP meta-progression, falling-sand sandbox, and more. Single-file HTML tools, live on GitHub Pages.

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