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Command & Conquer Generals: Zero Hour running natively on macOS, iPhone & iPad — real engine (EA GPL v3 source, via GeneralsX), DXVK/MoltenVK renderer, RTS touch controls. No game assets included.
Agent skill: make LLMs write docs in ASD-STE100 Simplified Technical
Makes your AI agent think like the laziest senior dev in the room. The best code is the code you never wrote.
Rust stack for the Coral USB Accelerator (Edge TPU): FFI wrapper today, pure-Rust nusb driver as the endgame
A fast usermode x86 and x86-64 emulator for Arm64 Linux
Everything I know about running LLMs locally
Rust SNTP client to get a timestamp from NTP servers
Single-pass SSA bytecode compiler and threaded-code stack VM for a sandboxed Python subset. NaN-boxed values, inline caching, super-instruction fusion, pure-function memoization, mark-sweep GC, ful…
Every Lua, everywhere — pure-Rust Lua 5.1-5.5, suite-passing, LuaRocks-compatible, wasm-ready.
Spec for the Flat Image Tree (FIT) specification
WebAssembly AOT compiler with cross-CPU checkpoint/restore support
WebAssembly AoT compiler for your favorite Operating System
Find the microarchitectural performance bugs hiding in your C++ code
A security-focused library OS supporting kernel- and user-mode execution
A Linux framework to enable userspace-defined "Virtual" PCIe card shims to enable in-host PCIe card driver development.
Secure firmware framework focusing on developer experience
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Explore the (overlay) filesystem and layers of OCI container images, without running them.
Cross-platform command-line AV1 / VP9 / HEVC / H264 encoding framework with per scene quality encoding
Benchmarking Rust key-value storage engines