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LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implemen…
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
Unity 3D implementation of metaballs and marching cubes algorithm
A simple example of Volume Rendering for Unity.
A Hue Saturation Value adjustment shader for Unity. Useful for making lots of character colors.
Signed Distance Field Shadow in Unity
Unity Shader for mesh rendering in lowpoly style
GPU Particles w/ Screen Space Collision Example.
Nodes Differences Between Shadergraph And AmplifyShaderEditor
VFX examples making use of the mesh-to-sdf real-time SDF generator
Edge detection - depth/normals, depth fade, normal map influence
Making SDFs cast shadows and write depth in Unity
A version of Unity's "Standard Shader" with support for per-vertex color
Custom three.js loader for .tilt format
HDRP custom shader with indirect instance support
A shader for Unity that implements parallax mapping based on a height map