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🎫 A Simple UI Manager for rapid prototyping and ease of collaboration
A simple and performant drawing system for UGUI-space that makes use of rendertextures and shaders.
Unity3D UI CoverFlow and other Layout options
Minimal dependency injection framework for Unity
PoolManager is a lightweight and async-compatible object pooling system for Unity, designed to reduce instantiation overhead and improve runtime performance. Easily integrates with Addressables and…
Utility components for quickly binding data values to views.
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Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. Designed for flexibility, it is easy to use right from the p…
Automatic addressing system for Unity Addressable Asset System.
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Pre-loading, Synchronicity, and Pooling for Unity Addressables
uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayout
UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.
OneJS integrates the JavaScript/Web ecosystem with Unity’s UI Toolkit for a smoother, more modern dev experience.
A C# implementation of Coroutines similar to Unity (using IEnumerator). Allows for async single-threaded (actor) execution of tasks that comes handy when you want determinism.
Simple implementation to perform multi threaded asynchronous operation in Unity3D