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unified multi-threading inferencing nodes for monocular 3D object detection, depth prediction and semantic segmentation
The Mesh Navigation Stack: Efficient Mobile Robot Navigation in Uneven Terrain
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
Simulate the H1 robot in ROS2 Jazzy and Gazebo Harmonic!
kenmcmil / ivy
Forked from microsoft/ivyIVy is a research tool intended to allow interactive development of protocols and their proofs of correctness and to provide a platform for developing and experimenting with automated proof techniq…
An LSP proxy to run LSP inside Docker containers.
The repository provides code for running inference and finetuning with the Meta Segment Anything Model 3 (SAM 3), links for downloading the trained model checkpoints, and example notebooks that sho…
A hybrid renderer exploring the combination of rasterization and ray tracing for real-time graphics. Written in C++ using Vulkan.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Create a rosbag from a given one, using a simple GUI
a simple oscilloscope/vectorscope/spectroscope for your terminal
TF2 Deep FloorPlan Recognition using a Multi-task Network with Room-boundary-Guided Attention. Enable tensorboard, quantization, flask, tflite, docker, github actions and google colab.
A refreshingly simple data-driven game engine built in Rust
Clarabel.rs: Interior-point solver for convex conic optimisation problems in Rust.
rclcppyy, how to use cppyy to call C++ ROS2 code without writing bindings
A ROS node for detecting negative obstacles, with the ability to add a failsafe in the event the lidar is obstructed.