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Starred repositories
5
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written in HLSL
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A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP