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SFINAE enjoyer
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astroval0/README.md

18 // United Kingdom



First introduced to programming at 5 years old through Laby, then started properly at 8 with Luau.

These days I spend most my time gameplay programming in Unreal Engine, reverse engineering, and modding games.

I can jump between languages fairly easily, but C++ and C# is where I have the most experience.


I'd rather spend hours writing and figuring things out myself than take a shortcut I don't learn from.


A (current) list of things I actively work with or am comfortable working with:

C++ C# Rust TypeScript JavaScript Java Unreal Engine Docker Terminal Kate

hot take: a language that heavily relies on indentation to declare statements is terrible.

Pinned Loading

  1. ArcRaidersAssets ArcRaidersAssets Public

    Asset Collection Ripped from Arc Raiders.

    56 8

  2. DLSSforASE DLSSforASE Public

    an Ark Survival Evolved mod to implement DLAA and DLSS by injecting into it's RHI command stream.

    C++ 1

  3. SpectreRevival/PragmaBackend SpectreRevival/PragmaBackend Public

    Spectre Revival project's metagame backend server repository.

    C# 20 1

  4. SpectreRevival/SpectreLauncher SpectreRevival/SpectreLauncher Public

    Rust 5 1