Stars
A single-header ANSI C immediate mode cross-platform GUI library
A native, user-mode, multi-process, graphical debugger.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
zlib replacement with optimizations for "next generation" systems.
C and C++ headers, C# and Python classes, Rust files and Go package for icon fonts Font Awesome, Fork Awesome, Google Material Design icons and symbols, Pictogrammers Material Design icons, Kenney …
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Heavily optimized library for DEFLATE/zlib/gzip compression and decompression
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
'Dear Imgui' remote access library and application
Lizard is an efficient compressor with very fast decompression. It achieves compression ratio that is comparable to zip/zlib and zstd/brotli (at low and medium compression levels) at fast decompres…
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
Turbo Base64 - Fastest Base64 SIMD:SSE/AVX2/AVX512/Neon/Altivec - Faster than memcpy!
Practical GPU Sharing Without Memory Size Constraints
JPEG encoder and decoder library and console application for NVIDIA GPUs from CESNET and SITOLA of Faculty of Informatics at Masaryk University.
Remote ImGui for https://github.com/ocornut/imgui
Low-level library for decompression and manipulation of texture blocks compressed using formats such as BC1/DXT1/S3TC, BC2-BC3, BC4/RGTC1, BC5/RGTC2, BC6 (BPTC_FLOAT), BC7 (BPTC), ETC1 and the ETC2…
Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution Kernel by Box-filtered Image Pyramid) demo I (just for refe…