Stars
A 3D Gaussian Splatting framework with various derived algorithms and an interactive web viewer
Offical code for "FastGS: Training 3D Gaussian Splatting in 100 Seconds"
Official repository for SDFoam: Signed-Distance Foam for explicit surface reconstruction
[NeurIPS 2025] Official code of Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
MapAnything: Universal Feed-Forward Metric 3D Reconstruction
The official repository for Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries
LichtFeld Studio: Where reality and the digital world blend.
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
[ECCV`24&ICLR`25] CityGaussian Series for High-quality Large-Scale Scene Reconstruction with Gaussians
ExtendedGS provides a unified and user-friendly gsplat-based platform for 3D/2D Gaussian Splatting, incorporating state-of-the-art research features.
kaikai23 / mask-Grendel-GS
Forked from nyu-systems/Grendel-GSAdd MaskGaussian on Grendel-GS
[CVPR 2025] MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks
[ECCV 2024] CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussians
"E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-training" official implementation.
Code for ICCV'2025 (Best student paper honorable mention) "RayZer: A Self-supervised Large View Synthesis Model"
Sharp Monocular View Synthesis in Less Than a Second
[ICCV 2025] ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Spectacular AI SDK (open source parts and public releases)
[ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
Code for the paper "Spec-Gloss Surfels and Normal–Diffuse Priors for Relightable Glossy Objects". To appear in WACV 2026.
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform