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LiteRT, successor to TensorFlow Lite. is Google's On-device framework for high-performance ML & GenAI deployment on edge platforms, via efficient conversion, runtime, and optimization
Physically-Plausible Image Signal Processing (PPISP) for Radiance Field Reconstruction
This repository tracks the latest advancements in 3D Gaussian Splatting from Arxiv, with daily automated updates. Stay up-to-date with cutting-edge research in this exciting field!
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
[3DV 2026 Oral] Official Repo of "SAIL-Recon: Large SfM by Augmenting Scene Regression with Localization"
Official Repositiory for Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
The official implementation of InfiniteVGGT
[CVPR2025]DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Refocusing, Defocus Rendering and Blur Removal
[NeurIPS 2024] ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splatting
[3DV'25 ] Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering
[ECCV 2024] SAGS: Structure-Aware 3D Gaussian Splatting
The repository for the project: GaussianFocus. We introduce a patch attention enhancement, a gaussian constraints strategy and a Large scene segmentation strategy for 3D Gaussian Splatting (3DGS). …
[ECCV2024] BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling
Gauss Cannon is a suite of utilities for Gaussian Splat generation based on Blender scenes.
[CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depth
[ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"
LichtFeld Studio: Where reality and the digital world blend.
official implement of "Diffusion Knows Transparency: Repurposing Video Diffusion for Transparent Object Depth and Normal Estimation"
Official implementation of "Emergent Outlier View Rejection in Visual Geometry Grounded Transformers"
3D Reconstruction of Indoor Scenes with a Generative Framework
[ECCV2024] Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
[ICLR 2025] Official repo of "GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splatting"
Code for "Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting" by Jaewoo Jung, Jisang Han, Honggyu An, Jiwon Kang, Seonghoon Park, and Seungryong Kim
Code Release of MVInverse: Feedforward Multi-view Inverse Rendering in Seconds