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16 stars written in Cuda
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Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"

Cuda 644 40 Updated May 14, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 451 30 Updated Dec 14, 2024

A refactored codebase for Gaussian Splatting. Training 3DGS in 50 seconds!

Cuda 354 30 Updated Apr 10, 2026

3DGS-LM accelerates Gaussian-Splatting optimization by replacing the ADAM optimizer with Levenberg-Marquardt. (ICCV 2025)

Cuda 291 15 Updated Aug 22, 2025

Code for SpotLessSplats: Ignoring Distractors in 3D Gaussian Splatting built on gsplat codebase.

Cuda 237 11 Updated Nov 7, 2025

Cuda mesh utils.

Cuda 181 40 Updated Feb 10, 2026

An efficient and research-friendly Gaussian Splatting framework described in the CVPR'26 paper "Faster-GS: Analyzing and Improving Gaussian Splatting Optimization"

Cuda 143 19 Updated Apr 1, 2026

Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"

Cuda 140 11 Updated Feb 18, 2026

Code release for CVPR 2025 paper "Textured Gaussians for Enhanced 3D Scene Appearance Modeling".

Cuda 98 9 Updated Oct 8, 2025

Code of Radiance Field Loss paper

Cuda 87 5 Updated Aug 8, 2025

SPaGS: Fast and Accurate 3D Gaussian Splatting for Spherical Panoramas

Cuda 63 3 Updated Jul 25, 2025

Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

Cuda 58 8 Updated Jun 20, 2024

MEGS²: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning

Cuda 51 5 Updated Feb 8, 2026

This is the official implementation of our EGSR 2023 paper, Accelerating Hair Rendering by Learning High-Order Scattered Radiance.

Cuda 44 7 Updated Jul 31, 2023

A Gaussian Splats Renderer built from scratch with CUDA.

Cuda 8 2 Updated Apr 6, 2026