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A cpp native implementation of a GDShader Language Server (the shading language inside godot) using the excellent lsp-framework library.
Pure Rust multimedia format demuxing, tag reading, and audio decoding library
Headless terminal โ puppeteer for TUIs (vim/emacs/htop/nethack) with a Go CLI backed by libghostty-vt
Library public API snapshot testing for runtime exports and type declarations.
Lightweight server monitoring with historical data, docker stats, and alerts.
Node-based environment querying system for use with AI characters for Godot 4.
Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
Review and moderation, your way. Online safety dashboard, queues, routing and automatic enforcement rules, and integrations.
Zero-dependency spreadsheet engine. Read & write XLSX, CSV, ODS. Pure TypeScript, works everywhere.
A self-hosted travel/trip planner with real-time collaboration, interactive maps, PWA support, SSO, budgets, packing lists, and more.
Fast, accurate & comprehensive text measurement & layout
A powerful validation plugin for Godot that catches errors before they reach runtime.
React Hooks/Utils done right. For Browser, SSR, and React Server Components.
a proposal to bring protocol-based interfaces to ECMAScript users
Media over QUIC: Real-time latency at massive scale
YARD is an editor plugin for Godot to manage resources and query them at runtime, with a table view in the editor as the cherry on top.
Remote Shell Environment: A modern Mosh replacement over QUIC
๐ Zero dependency streaming tar parser and writer for every JavaScript runtime.
Voxtral ASR & TTS running natively and in the browser. A Rust implementation of Mistral's Voxtral mini realtime ASR / TTS using the Burn ML framework
๐ Interactive CLI tool to update GitHub Actions to latest versions with SHA pinning
a fast, modern browser for the npm registry
Render JSX, HTML, and CSS to images without a headless browser. OG cards, animated GIFs, and video frames from Node.js, edge runtimes, browsers, or Rust. Drop-in next/og replacement.
LimboAI - Behavior Trees and State Machines for Godot 4