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๐ŸŽฎ CatchMe visionOS Prototype

CatchMe is a small experimental project built with RealityKit for visionOS. Its purpose is to explore how collisions, physics, and interactions work in a spatial environment.

Objects fall from above, and the goal is to catch them before they hit the ground. This prototype helped me understand collision handling and how to control entity physics after interaction.

๐ŸŽฌ Demo

CatchMe Demo

Tech Stack

  • Language: Swift
  • Frameworks: RealityKit, SwiftUI
  • Platform: visionOS (Xcode 26+)
  • Focus: Collision handling, physics control, and component-based design

๐Ÿ“š Resources That Helped Me

These references were key while learning and building the CatchMe prototype:

About

A small visionOS prototype where objects fall and can be caught, exploring RealityKit collisions and physics logic.

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