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  • The Witches Circle
  • Armenia, Yerevan
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@EpicGames @NVIDIAGameWorks @The-Witches-Circle

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  1. Additional links for Toon-shaders an... Additional links for Toon-shaders and How to Make Them session's slides (DevGAMM Minsk 2019)
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    Additional links:
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    =================
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    Zelda Breath of the Wild shaders' Glitch https://www.youtube.com/watch?v=EIzs5gkR3X8  
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    GuiltyGearXrd's Art Style (GDC’15): slides http://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf  
  2. GCON 2025 UI optimization techniques... GCON 2025 UI optimization techniques for UE links
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    UI optimization Techniques for UE
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    GCON 2025
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    Slides: 
  3. ThroughArcaneEyes ThroughArcaneEyes Public

    "Through Arcane Eyes" is a technical vertical slice developed in Unreal Engine 5.7. It serves as a portfolio demonstration of high-level C++ architecture, modern UI patterns (MVVM + Common UI), and…

    C++ 2

  4. TWC_intro_sequence TWC_intro_sequence Public

    Godot Intro Data-Driven Screen Sequencer

    GDScript 1

  5. The-Witches-Circle/the-witches-circle The-Witches-Circle/the-witches-circle Public

    Official website for The Witches Circle indie game studio, live at thewitchescircle.games.

    HTML

  6. playable-fixomania playable-fixomania Public

    playable ads sample for w4sdk

    C++