Stars
长风 Long Wind — a real-time wuxia action game in the browser (three.js). Every line of code written by Claude Opus 5.5; the first playable version in about a day.
支持获取各大直播的实时弹幕内容,支持将弹幕内容映射为键盘指令,通过PyAutoGUI执行指令操作电脑
边缘骇客直播互动助手是一款兼容大部分主流平台、模块化设计、可视化编写流程的直播互动助手。兼容抖音直播、哔哩哔哩直播、快手直播、TikTok 直播、淘宝直播、AcFun 直播、斗鱼直播、支付宝直播、微信视频号直播、拼多多直播等主流流媒体平台。
Spec-driven, agentic workflow framework for AI coding agents. Turn a request into a verifiable goal loop — plan, act, verify — with durable specs and evidence in your repo. Works with Claude Code, …
Use Garry Tan's exact Claude Code setup: 23 opinionated tools that serve as CEO, Designer, Eng Manager, Release Manager, Doc Engineer, and QA
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Godot Engine 4.x editor with C# .NET web export
An experimental Figma json importer that auto-builds nodes in Godot.
This Unity package contains a virtual geometry solution for rendering a scene's static objects with a GPU-driven pipeline that supports triangle cluster LODs and two-pass occlusion culling at a tri…
UNanite is an automatic LOD system intelligence for Unity.
Nanite in Unity Now!
A tool for monitoring the PlayableGraph in real-time within the Unity Editor.
A lightweight game server framework implemented with Actor Model
A community-driven project for extending Unity Bolt
Browser-based remake of Uncharted Waters: New Horizons (大航海時代II)
A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.
libraries and utilities for sampling hardware performance counters
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET10) with Hot Reload
Excel表格数据导出为Lua table、csv、json形式的工具,兼带数据检查功能以及导出、导入MySQL数据库功能
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Walk through an infinite, procedurally generated city
MightyPillar is project dedicate to create a general/effective/space-saving map representation based on subdivided voxels, which also support path-finding.
Nick Darnell's example project from https://forums.unrealengine.com/development-discussion/rendering/75779-smeshwidget-hardware-instanced-slate-meshes-thread?p=710200#post710200