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Home of .NET's Virtual Monolithic Repository which includes all the code needed to build the .NET SDK.
Blockbench - A low poly 3D model editor
An Open-Source HardWare (OSHW) recreation of the original 1985 front-loading NES Motherboard
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
A program about Rubik's Cube with a lot of features.
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Samples for building your own Visual Studio extensions
NES Universal Level Editor (Chip & Dale, Darkwing Duck, Duck Tales, Duck Tales 2, MegaMan 4, Chip & Dale 2, Tale Spin, Little Mermaid, Jungle Book, Flintstones and many others)
PgSphere provides spherical data types, functions, operators, and indexing for PostgreSQL.
Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#
Asset editor to work with my Mario game...
Disassemblies of Various Video Game Music Drivers
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…
Automatically exported from code.google.com/p/reuben-smb3
Automatically exported from code.google.com/p/magiccube4d
Level editor for The Legend of Zelda: Ocarina of Time (N64) - UNMAINTAINED