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Fix out of nodes or path too long issues (#83)
Try to grow the node pool and poly buffer if they are too small to
contain the resulting path.
Upgrade dtNodeIndex type from uint16 to uint32 as some larger zones,
such as frontier mountains are too big for a 16-bit node pool size.
Use Pipe | to split options from spawn search (#68)
Also fixed off-by-one error causing first spawn search argument to be
thrown away.
Usage:
/nav spawn npc banker | dist=30