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[iOS] Rating Dialog is unresponsive and can't be closed #107
The preview dialog is showing but is unresponsive, nothing happens when I click on a start or the "Not Now" Button. Clicking outside the dialog does not close the dialog. The only way getting out of the dialog seems to close and reopen the app.
This happens in production. I would include a screen recording but there is nothing to see, as my taps are not recorded and the dialog does not do anything.
I don't know what information I can provide to reproduce this, following is the code I use to show the dialog
final available = await inAppReview.isAvailable();
Navigator.pop(context);
if (available) {
inAppReview.requestReview();
} else {
throw "not available";
}
I'm using in_app_review: ^2.0.8, only tested this behavior on iOS so far
did you ever resolve this issue? If so how?
I have the exact same problem, it only occurs when I want to show overlay for something else and the rating dialogbox also appears
I have this same problem in the iOS Simulator. You can't click "not now" and the only way out of it is to set a rating, then click "cancel". I believe it is only a simulator issue though as I think Apple blocks reviews from the simulator because when running on device I can click the button. I'm on 2.0.11. Perhaps the docs need to provide info on this, or perhaps the dialog when shown on a simulator should include the information so devs know what is going on.
Activity
LarssK-TS commentedon Dec 12, 2025
did you ever resolve this issue? If so how?
I have the exact same problem, it only occurs when I want to show overlay for something else and the rating dialogbox also appears
johnwiese-ms commentedon May 21, 2026
I have this same problem in the iOS Simulator. You can't click "not now" and the only way out of it is to set a rating, then click "cancel". I believe it is only a simulator issue though as I think Apple blocks reviews from the simulator because when running on device I can click the button. I'm on 2.0.11. Perhaps the docs need to provide info on this, or perhaps the dialog when shown on a simulator should include the information so devs know what is going on.