Stars
⏹ Make VR user interfaces for Three.js
Ce projet rassemble mes expérimentations frontend. Il contient des essais d'animations, des expériences avec WebGL, des essais d'api et bien d'autres choses encore.
A collection of shaders to draw color maps.
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
Shader editor for the real-time camera effects and generative photography.
Tiny, typed, dependency free tool to round corners of any 2d-polygon.
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Newtonian n-body gravity simulator
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A post processing library for three.js.
three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)
tiny fragment shader tool just for my CodePen examples
Chainable onBeforeCompile and per-mesh uniforms.
ZIM JavaScript Canvas Framework - Code Creativity! Interactive Media For All.