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NCSoft
- Sungnam, Korea
Stars
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Unreal.js: Javascript runtime built for UnrealEngine
Generate types and converters from JSON, Schema, and GraphQL
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Fast, idiomatic C# implementation of Flatbuffers
Windows and Linux containers for Unreal Engine 4
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
Zero Allocation Text/Structured Logger for .NET with StringInterpolation and Source Generator, built on top of a Microsoft.Extensions.Logging.
A C++ library for linear algebra and geometry manipulation for computer graphics.
Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust.
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
The SIMD-accelereted ray tracing in C# powered by Intel hardware intrinsic of .NET Core.
Visual programming for .NET inspired by Unreal Engine's Blueprints
A new programming model for asynchronous and distributed programming.
An implementation of StyleCop rules using the .NET Compiler Platform
Blockchain in C#/.NET for on-chain, decentralized gaming
Fast Binary Encoding is ultra fast and universal serialization solution for C++, C#, Go, Java, JavaScript, Kotlin, Python, Ruby, Swift
High performance LINQ implementation with minimal heap allocations. Supports enumerables, async enumerables, arrays and Span<T>.
Fast, low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.
A modern runtime for JavaScript and TypeScript.
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
Functional API for Microsoft Orleans http://orleanscontrib.github.io/Orleankka
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Trill is a single-node query processor for temporal or streaming data.