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UniqFX

Shader collection for ReShade.

Conditional UI Mask

Complex solution for UI masking in ReShade. Allows to setup multiple backbuffer checkpoints and restore them on given UI boxes using conditional comparisons of colors and depths at given samples.

Features:

  • Multiple UI masks displayed based on conditions
  • Multiple matchers for color and depth
  • Multiple backbuffer checkpoints to restore data from
  • In-game setup UI for simplified usage - use setup and debug view to preview all important details
  • Automatic scaling of created presets - game resolution no longer matters

Combined debug view

combined_view.mp4

In game sampling

FakeBumpMap

Relights large planes with a textured normal and extrudes surfaces fragments by pixel walk.

  • Requires iMMERSE shaders installed
  • Supports multiple textured normals providers:

Comparison (click to open slider view)

Bricks
Bricks
Wall
Wall
Bamboo
Bamboo
Tiles
Tiles

Demake

Simplifies graphics to achieve visuals of game demake by:

  • scaling output into low-resolution and back
  • limiting color pallete and applying dithering
  • old-hardware depth fog
  • flatten lighting, blocky shadows and reduced specular gloss
  • merging nearby high-poly faces (based on depth and normal) into one shared plane that fakes low-poly geometry
  • fake distance LOD (minified textures, flatter lighting, coarser vertices)
  • snapping and jittering face intersections like PS1 vertices
  • pixelating & bluring textures

Comparison (click to open slider view)

Demake 1 Demake 2
Demake 3 Demake 4

Depth Blur [DoF]

Separable Gaussian blur that follows linearized depth with autofocus option.

Comparison (click to open slider view)

DepthBlur SCCT

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Shader collection for ReShade

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